The Abrya Coast


Thailee uses Divination to comune with a ki rin representing Mielikki.


1/13/18 Tracking the Mayor

The group reconvenes and has a lengthy discussion about how to approach the curse situation, the Mayor specifically. As it is dusk they decide to check out the Mayor’s home at night.

Thailee slips inside once more to locate the Mayor/Amulate. She finds the case empty, and the Mayor nowhere in sight. Outside, the group tries scouting the area via various means without much luck.

They eventually try “locate object” on the amulate chain again and are pointed northwest. The arrive at the back of another home and detect the item almost straight down.

Thailee scouts once more, climbing into the home via a bathroom window. She finds an empty home with a large lounge featuring a overhanging balcony, large fireplace and a massive metal statue. Unable to find anything of interest in her spider form Thailee reverted to her Elf form. The moment she did this, the room she was enclosed in was sealed off by stone walls and the statue creaked to life.

Trapped alone in the room with a hostile behemoth she retreated to hire ground and cleverly trapped the creature in a sphere of force. The creature eventually escaped the sphere by releasing a stored Dispel magic spell and attacks. Thailee calls forth a bolt of lighting from above the house through its roof and frame and into the creature. This alerts the rest of the group outside that there is trouble inside. While Thailee and the creature fight the rest break through the front door and start trying to break through the stone wall. The giant smashes into the balcony trying to reach her, its attack collapsing part of it.

The group begins fighting this massive creature. They learn that it doesn’t do a lot of damage, but is not only well armored but also regenerating itself slowly. They eventually win the war of attrition and bring down the statue.

Investigating the room the find two things of interest; a book detailing old curses called “Unwanted Gifts”, and a secret stairway under the fireplace. The group retreated into the passage and prepared for what lies ahead.

1/6/18 Exiting the down down

back to the black jewel and discuss theft of emerald

Thailee and Xanphia go to check the Glittering Jewel to stake out theft.

Come back to group to discuss further.

Go back to shop to break in.

Brew and Sax wait back to observe.

Break into safe successfully and replace jewel without taking anything else from the safe.

Drop off stolen stone in dead drop tree. Confronted by Reece right away. He thanks them for their work, tells them the agreed 50% reduction in fees for the black jewel is in effect and gave them 3 beads of force to the group as an extra thanks.

Some of the group retired to the black jewel, where they drank and informed the owner that things were settled. Others returned to the temple grove dedicated to Eldath to pray, meditate and sleep.


Xan: 27
Thai: 17

Lost Mines of Phandelver S1
Session 1 - Ambush!

Day 1

Our group’s adventure begins on the road to the remote town of Phandalin from the large city of Neverwinter. A covered wagon stuffed to the brim with mining supplies kicks up a cloud of dust as it creaks down the dirt road.

A large, green, Dragonborn in shining scale mail armor sat at the helm, directing the two oxen who pulled the wagon. This is the paladin warrior known as Enron.

Sitting next to Enron, eyes intensely watching their surroundings, was the much smaller High Elf Ranger Xanphia Laid. Her green skin and purple hair mostly hidden under her large hooded cloak.

Leading the way, walking quietly in front of the oxen, was a fair skinned female Half Elf Sorcerer named Antime Bloodstorm. Her long white hair framing her face as her pale blue eyes kept watch ahead.

Flanking the right side of the wagon was fairly young Wood Elf Druid named Thailee. Long, dreaded, fiery red hair trailing behind her as she marched forward, using a long spear as a walking stick.

Kix, a green skinned, and red frilled, Lizardfolk Cleric took up the left side. She trudged along the side of the wagon, a large war hammer and wooden shield across her back.

Bringing up the rear, a little faster than the rest, was the Wizard, Forest Gnome Saxim. His skin tanned almost as dark brown as his hair. The ground in front of him constantly being scanned by his dark purple eyes for anything that piqued his interest.

The party had all been hired by a mutual friend, the Dwarf Gundrin, to escort the wagon load of goods to the pioneer town of Phandalin.

A few days into their journey the convoy spots two dead horses blocking their path along the Triboar trail. They could see from about fifty feet back that they seem to have several arrows embedded in their sides. Weary of the possible danger, Xanphia decided to stealthily scout ahead of the group to see what she finds. Flanking the right rim of the path, slinking within the forest’s shadows, she managed to spot three Goblins waiting to ambush anyone who approaches the blockade. Antime telepathically relayed a message to Xanphia inquiring about what she has found. Quietly she reported back her findings as she snuck back to the group. Together they decided it would be best to check the other side of the road as well, just in case there are greater numbers of the Goblins. The idea paid off as she discovered another group of three Goblins waiting here as well.

The party regrouped and began discussing how they should proceed. The group decided that they would split up and attempt to ambush the ambushers. One team with Antime and Xanphia would attempt to subdue the group on the left of the trail, while the rest tackle the right. As the right flank’s group walked up the side of the embankment Saxim was caught discussing their plans a little too loud, and inadvertently alerted the Goblins of the party’s approach. The goblins Immediately sprung into action upon hearing the not so stealthy Gnome, alerting to the other side of the path as well. Two of each group of Goblins rushed our heroes blades at the ready, while the remaining two held back notching their short bows.

Having spotted the small creatures running directly at him, Enron stepped directly into their path, creating a barrier with his massive frame. Glaring down at the two approaching enemies he deeply inhaled and spewed a massive blast of fire from his jaws directly into the faces of the feeble Goblins who had been unlucky enough to challenge him. Once the smoke cleared it could bee seen that one of the Goblins has been reduced to a smoldering corpse and the other was screaming in pain, on the edge of death and beginning to flee for his life. Taking advantage of the chaos of the right flank, Thailee moved into line of sight of the Goblin archer reaching out to him with her mind. Within moments his weak mind had been charmed and befriended. Wishing to extract information from him she instructed him to stand down and hide a distance into the Forest.

The lead Goblin of the left flank, having been momentarily distracted by the decimation of his companions, was completely blindsided by Kix’s crushing attack. With a mighty swing her war-hammer the Goblin’s head is severed from his body and pitched deep into the woods. One moment he had been watching his allies roasting and the next his now headless corpse was laying in the dirt.

At the same moment Xanphia had let loose an arrow from her long bow aiming for the Goblin further behind. Unfortunately for Xanphia, he had noticed her just in time and managed to roll out of the way of her shot. Even more unfortunately for the goblin, he had rolled right up to the feet of Saxim. With a wide grin, Saxim gingerly raised his hands and unleashed a torrent of flames from the tips of his fingers directly into the face of the small evil creature. All that remained of the attacker was a single slightly charred boot.

Seeing his comrades completely decimated in a matter of seconds by this approaching group the remaining Goblin archer of the left flank attempted to scramble back into the woods and reach safety. As he turned to flee a crossbow bolt ruptured through the front of the Goblin’s skull and embedded itself in a nearby tree, the Goblins lifeless corpse dropping to the dirt.

Thailee approached the charmed Goblin, who had been sitting quietly behind a tree waiting for her to retrieve him. She spotted the other severely injured goblin, but was unable to stop him. Moving as fast as he could, he escaped back into the woods. The party gathered around the lone goblin and began to Interrogate him. They were able to discover that the goblins had been waiting here for a Dwarf named Gundrin, that their local hideout was about five miles north of here. Feeling that she had all the information they needed she then sent the Goblin away to wander the forest for the rest of the hour the spell would last. No one spoke up but it seemed that not everyone agreed with this decision.

The group began scouting the area around the ambush site, and looting what they could find. The Goblins themselves had nothing but their weapons in their possession, but Saxim decided to take the laces of the boot from the Goblin he disintegrated. They were able to locate the foot trail that the Goblins had been using to trek back and forth from their hideout to the ambush site. Xanpiha, an experienced tracker, informed the group that at least 12 different goblins had been using this trail and had obviously used it recently.

The group set off tracking the Goblin’s trail, Thailee leading the way. Enron, Kix, and Saxim followed her directly on the trail, while Xanphia and Antime took the right and left flanks. About 10 minutes down this trail Xanphia called out and stopped the group. She crept forward and pointed out a snare trap laying across the path. Thailee used the end of her staff to trigger the trap and sent the hemp rope flying into the trees. Saxim borrowed a knife from another member and deftly scaled the tree to retrieve the rope and packed it away. They set off back down the trail, Saxim now jumping tree to tree as they went.

Roughly another 10 minutes down the trail Thailee was saved from serious harm by Enron’s quick reflexes. He saved the half Elf from a fall into a 10 foot deep spike filled hole, having just barely caught her by her collar as she stepped into the trap. He pulled her back out of the pit and the rest of the group skirted around the pit to continue along.

Following the Goblin’s trail they came across a large cave in a hillside five miles from the scene of the ambush. A shallow stream ran out of the cave mouth, which was screened by dense briar thickets. A narrow dry path led into the cave on the right hand side of the stream.

While the rest of the group sat back away from the cave deliberating how they might proceed from here, Saxim decided to saunter up to the mouth of the cave to have a look inside. Thailee followed him walking up though the river,near the brush. Upon reaching the entrance Saxim was able to see that there was a small opening into the briars on the right, where he was surprised to see a number of, just as surprised, Goblins. He called called out an alert to the rest of the group and turned to face the enemy.

It seemed that there were four Goblins posted behind the bushes, likely intended to be a lookout, but had not been doing their job very well. Hearing her allies call, Antime ran up to a point where she had a view of path behind the briars, and with a gesture and a whisper cast her spell. The area where the nearest goblin stood burst into flames setting him on fire. The bonfire now making the small path impassable, without stepping into the searing flames.

The now flaming Goblin flailed as he stumbled past Saxim to put himself out in the river’s water. Enraged by the pain of his seared flesh, in one motion he turned and jammed his scimitar into Saxim’s gut. Saxim’s eyes went wide, then dull as he slipped into unconsciousness. The goblin unsheathed his blade from Saxim’s belly and glared at the rest of the group. Saxim’s limp body collapsed in a heap, lying motionless on the damp earth.

The air around Thailee’s hand shimmered and burst into flames, creating a ball of pulsing fire in her palm. She hurdled the ball of flame towards the Goblin who had just dropped her comrade, unfortunately only grazing his shoulder.

Reacting to the unfolding fight, two of the three other vile creatures ran to the bushes, jumped onto some wooden planks that had been laid across the them and began fired arrows from their short bows. Luckily no projectile hit its mark. The last Goblin starting trying to bury the fire that was blocking his way with dirt, but the magic flames simply grew on top of the new dirt.

With a roar of rage, Enron charge the creature who had just run through the small Saxim. With a single mighty swing of his long sword he cleaved the small creature in two. The top half of the slain creature, still letting out sounds of pain, washed down the river.

Kix ran up, stood at the edge of the river and stomped in frustration, being unable to reach the enemies behind the briars. She held her place waiting for any opportunity to strike out.

Unable to fully see any of the enemies beyond the trees and bushes she was behind, Xanphia started to run towards the fray. Mid run she notched an arrow and blindly fired through the branches. In her haste she stumbled as the arrow left her bow. It it flew wildly to the side, striking Kix in the back. Fortunately, her thick scale male stopped the arrow just as it had entered her skin.

Completely frustrated with the situation, Antime trudged through the shallow water right up to the perimeter of the brush. She unclenched her fists, raised her hands up in front of her, and set the entire east side of the river ablaze. Cinders, bones, and charred corpses was all that remained of the goblin lookouts.

Thailee smacked Antime in the back of the head with the blunt end of her spear for all the damage she had done to the forest, but with the immediate damage passed ran to Saxim. She knelt beside him, closed her eyes and held her hands up like a cup in front of her. The rest of the group gathered around her has she worked.

She focused her Druidic energies and suddenly small flowers began blooming from her palms. The energy flowing through her hands forcing the flowers through accelerated growth. The blooms quickly closed upon themselves and grew into small dark berries. Then, in complete contrast to the calm natural scene that had been playing out, she clenched the berries in her hand and smashed them into Saxim’s mouth and down his throat. A moment passed with no reaction, then his eyes slowly opened as everyone let out a sigh of relief.

A little upset at the thump to her head, Antime cast an illusion spell on Thailee which caused the image of a pile of dead raccoons to appear on her forehead. Thailee looked up glaring at Antime, having remembered that she had decimated a large portion of this forest, some of which was still smoldering. Not knowing about the horrible image and with everyone staring awkwardly at her, she took out a tiny tin cup from her pack and began tossing water from the river up onto the embers.

After a few tosses she suddenly stops, staring at her reflection in the water. She angrily stood up, tossed a cup of water into Antime’s face, and went back to putting out the fires. Standing with her arms crossed, now soaked, Antime raised a finger and whispered under her breath. The cup in Thailee’s hands suddenly began to glow red. She dropped it to the ground, glared at Antime and walked away, having successfully extinguished the embers.

Wumba and Hunter
Session 1 - Greetings and Brew

Day 1:
The adventure begins with two members meeting by chance in the small village of Meadowlark. Hunter, a Tabxi Warlock arrives at the village in the early afternoon and takes up a room at the local inn. After he settled into his room and cleaned up he heads downstairs to relax and enjoy a drink.

A short while later a large dragonborn warrior named Wumba enters the town intending to get a good night sleep indoors. He is simply passing through and plans to continue his journey in the morning. He asks the guard standing near the eastern gate where he might be able find a room for the night. The guard points him to a building on the opposite side of the villages courtyard and returns to watching the gate.

Wumba saunters across the courtyard and enters the Inn. He approaches a red headed Dwarven woman behind the bar, and asks her about staying for the evening. The Inn’s owner Glyndril tells him that they are full at the moment but one of her guests should be leaving soon. Wumba asks how long he would have to wait as he has been traveling for quite a while and could use a bath. She checks her books and informs him that he should be out in about an hour but she can go check up on him. She proceeds upstairs promising to return shortly.

Hunter, who has been awkwardly staring at Wumba for the last few minutes, gets up and slinks over to him. He asks him if he happens to have any interesting items he would be willing to part with. Hunter states that he is particularly interested in anything related to dragons,like possibly a scale. Wumba turns to Hunter and introduces himself. He tells Hunter that he unfortunately has never even seen a dragon, even though he is dragonborn, and that he does not have anything he could trade. An idea comes to him though, and he tells Hunter that he could part with one of his own shedding scales if he would like. Hunter happily takes the scale and beings looking it over.

At this time Glyndril returns from upstairs and walks over to the pair. She informs Wumba that it seems the other guest has already left without her noticing. She says that she has prepared the room for him and drew him a bath. He thanks her and goes up stairs to settle in.Hunter returns to his table in the corner to examine his new treasure.

After a while of examining the scale Hunter finishes the last of his drink and walks over to the bar. He asks Glyndril if there is anywhere nearby he might be able to find a magnifying glass. She informs him that she does not have any such item but the general store across the way might. He thinks for a moment and then asks if there are places that might have any interesting items to purchase. She points him again to the general store that resides almost directly across the courtyard from the Inn. He thanks her and heads to the store.

Hunter walks across the street to the shop and peers in the window. He sees an older dark haired human looking over something on the counter in front of him. Hunter barges into the shop startling its owner. The man bounces on his stool as he looks up at the sudden noise. Seeing that the noise is a potential customer he introduces himself as Fredric and asks Hunter how he can help.

Hunter asks Fredric if he would be willing to trade anything for a dragon scale. Fredric’s eyes perk up as he sees the scale in Hunter’s hand. He gingerly takes the scale between his index and thumb, holding it up in the light. He flicks down a magnifying lens attached to a head band and examines the scale.

His brow furrows as he looks back at Hunter, one eye engorged in the lens. He tells Hunter that this is not a dragon scale, but a common dragonborn scale. He shakes his head telling him that the scale is unfortunately worthless.

Disappointed, Hunter asks the man if he might have anything related to magical items. Fredric informs Hunter that he does not have anything magical, or even about magic for that matter . Holding up a finger, he states that he does have a story about a magic book called “The Black Grimoire” though. In addition he also has a map of the area that Hunter could use to explore.

Hunter asks how much he would want for the items and Fredric tells him it would be 20 gold for the two. Not willing to part with the gold he asks if he would be willing to trade the items for a pelt. He pulls a very large beaver pelt out of his pack and throws it on the shop counter. Fredric lifts the pelt up and upon seeing its quality and massive size quickly agrees to trade both items for it. Hunter takes them both, says goodbye and exits the shop. He walks across the dirt road and sits down on the edge of the courtyard’s fountain to examine his purchases.

He looks over the map first, pulling it out and spreading it out in his lap. It shows the layout of the town with is few points of interest, the paths and trails within the nearby forest, and a single building on a hill outside town.Satisfied with the contents of the map he places it in his bag and begins reading the story of The Black Grimoire. The scroll details the story of a cursed book not surprisingly called The Black Grimoire. It tells how this book was passed from place to place causing grief and chaos wherever it was present. The story ends with the Grimoire in the possession of an evil Hag, and tells that it has not been seen since. Hunter rolls up the scroll and places it with the map in his bag. He throws the bag over his shoulder and heads back to the Inn.

A short time later, Wumba comes downstairs after being summoned by Glyndril for dinner. He takes his plate from her and pulls up a seat at one of the tables. He notices Hunter in the corner of the room, picks up his plate, and walks over to his table. He asks Hunter if it would be ok if he joined him. Hunter waves a hand and invites him to sit.

They trade stories about their past and enjoy the meal provided by the Inn. During the conversation Glyndril overhears Wumba mention that he used to be a soldier. She approaches the pair when she sees that the meal is finished, clears their plates, and asks if what she heard is correct. Wumba tells her that he indeed use to be a soldier in the king’s army. She asks the two if they would be willing to help out with an issue the local brewery has been having.

She tells them that she does not know the details but it has something to do with a pest problem. She points towards the door and says that there is a flyer outside on the message board with more info. While Glyndril and Wumba are talking Hunter suddenly gets up and retrieves the flyer. Wumba agrees to help out and says that he will head out in the morning. Hunter is curious and says he will tag along, but does not plan on assisting unless the need arises. Hunter retires to bed a short time later leaving Wumba to finish his drink.

Wumba notices a grungy half orc passed out at a table on the other side of the room, empty tankard still in hard. Wumba walks over to the man and gives him a kick to the leg. The man’s head rolls over looking up at him and he burps out a “What?”. Wumba gives the man his name and asks if he can buy him a drink. The orc perks up, a little more conscious, and exclaims “Sure!”. Wumba orders two drinks and settles down for some conversation. The orc downs his beer and promptly passes out again. Wumba asks Glyndril what the orc’s situation is and she tells him that his name is Everik and he is just a local farmer. He lost his wife a few years ago and now spends most of his nights at the Inn drinking his sorrow away. Wumba finishes his drink and heads to bed.

Day two:
The next morning the two travelers come down and eat their morning meal. When they had finished they geared up and head out to the brewery. When they arrive they meet the brewery’s owner, Glowkindle. He invites them inside for a mug of ale and to discuss the details. He tells them that during some construction in the beer cellar, a whole was breached into an unknown room and his workers were attacked by a pack of huge black rats. They escaped without any serious injury but they can not keep working with the rats there. He agrees to pay them 25 gold each if they can rid his business of the rats, investigate their source and ensure that he does not run into any more surprises. Wumba agrees to the terms and Hunter again says he will follow but is not interested in the money. Glowkindle shows them to the cellars entrance, unlocks it and allows them inside.

In the cellar the two do not see any sign of the rats at first, but using a light borrowed from Glowkindle they see a hole in wall opposite to the stairs. Moving the light across the room they see that this whole side of the room is littered with casks of ale, and from behind one these they see a flicking rat tail. Listening, it becomes obvious that there are a large number of rats hiding behind the barrels on the other side of the room.

Wumba attempts to sneak up on the rat but fails. Eight rats were hiding on the far side of the room and immediately attack the two. Wumba takes a nasty bite from one of them but manages to evade the other three who leapt at him. Hunter also manages to fend off three of his four attackers.

Wumba takes a deep breath then spews a toxic cloud out over the rats, engulfing three of them. Hunter, now under attack unleashes a flurry of attacks in the form of magical tendrils, hitting most of the rats in the room, killing several and bringing the rest close to death. Hunter turns, and vaporizes another of the rats in a blast of energy. The remaining rats, realizing that they may be in trouble, attempt to flee. In their panic the rats leave themselves open to attack from both of the adventures. Every single rat is killed before they can flee.


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